
Last week I was lucky enough to receive a lecture from top photographic agent
Mark George. One of the key factors Mark discussed regarding making the transition from lowly student to successful professional is practice. Mark encouraged us all to immerse ourselves totally in the craft of picture taking, a sentiment echoed by
Chase Jarvis in a
recent post on his own blog. Fellow photographer and friend Tom Hole has an in depth look at Marks Lecture at
The Photography Student Blog we worth a read for any aspiring photographer looking to make it.
Mark really impressed the idea that style develops as a result of constant practice and that by engaging in self-driven study, taking photos everyday, a photographer gains a sensitivity to the world through the viewfinder and can work towards the pictures we all wish we could take (such as these by
Vincent Laforet). So on this note yesterday ,while waiting for my colour negatives to develop, I decided to act on this advice and set myself a mini still-life project.

I set off that morning with a vague urge to shoot a product shot and so on leaving the house grabbed the nearest electronic gadget i could muster: the lowly wireless Xbox 360 controller.
Given the objects nice matte off white surface and bold primary coloured elements I decided to shoot a high-key set up. I started by placing a light box on a table beneath the controller with a green gel to add a slight colour accent to the edges of the controller. I added a bit of diffusion to the gel with a large piece of polished opaque perspex. This produced the following result:

When I was happy with this high key backdrop I started to think about the fill light. I didn't want any harsh shadows so I picked a small soft box and placed it above and slightly back from the light box, filling in the controllers top surface from top center. This allowed to a slight soft shadow around the details on the controller buttons making them appear more three-dimensional. The key light was set to one stop brighter than the light box. Illustrated below:

My first test shots showed a few problem areas to be addressed. First of all the shiny plastic of the D-Pad was showing a distracting reflection. This was solved by adding a white flag just above the camera lens which blocked the reflection:


The next problem to address was that the LED lights on the controller where being totally overpowered by the studio lights. In order to bring the LEDs into the exposure i adjusted the shutter speed of the camera from 1/125 sec to 1 second, the huge difference in exposure was not a problem regarding ambient light leakage as the studio was pitch black save for the modeling lights. This adjustment really made the shot and gave the object some life. For more info on this technique check out this
excellent product lighting tutorial from
Lighting Essentials.


So after after correcting for these factors I ended up with the image below. I brought this RAW image into Adobe Lightroom and corrected the hue of the green gel to match the green of the LED lights and made a minor brightness adjustment. Then on to Photoshop for the backdrop.

To achieve the cyan green glow gradient I imported a second virtual copy of the original file but with the hue of the green gel pushed to cyan. The left and right edges of the glow where then masked in at the bottom to add the cyan accents.

Then the background was created by masking out the to product itself and building layers of colour in the same tones as the original image using a paint brush effect pack. I added a soft white glow around the controller and using the Gaussian blur filter and a screen adjustment layer to create a soft neon glow on the background.

Finally a purple backdrop was created by making a difference layer and selecting the opposite tones to the original image and filling the backdrop with these colour, the opposite tones making the product really pop out of the image; although if I was to submit this to the client (I.E. Microsoft) I would probably submit the white backdrop version as its more in line with the current Xbox 360 branding. I finished up by flattening the image and adding a subtle unsharp mask, with a radius of 9 and a threshold of 250.

Hope you enjoyed this walk through as much as i did creating it. I hope to have a few more of my mini projects up soon.